You build, the arena settles
Pick three heroes from the roster, choose which skills they bring, and split your items across the team. Once the match starts you touch nothing. Every win is a plan that worked.
Sci-fi team auto-battler
Draft three heroes. Lock their skills. Rig the loadout. Then you take your hands off — and the arena resolves it, deterministically, to the last point of damage.
What makes it different
Most tactics games ask for reflexes. This one asks for a plan. Everything you decide happens before the first shot — and then the engine is honest about the result.
Pick three heroes from the roster, choose which skills they bring, and split your items across the team. Once the match starts you touch nothing. Every win is a plan that worked.
Battles are resolved server-side and replayed exactly. The same team against the same opponent produces the same fight, down to the last point of damage. No dice to blame.
Between fights every hero upgrades along one of two paths. The same hero can end a run as a shield engine or a burst threat — you commit, and you live with it.
Climb a bracket against asynchronous opponents. Rewards, loot and permanent upgrades stack across the run — one bad draft echoes all the way to the final.
The loop
Three heroes out of fifteen. Tank, engine, threat — or something stranger that only you can make work.
Each hero brings a limited set of active skills into the match. What you leave behind matters as much as what you take.
Distribute items across the team. Stack them on your carry, or spread them to survive the opening burst.
The battle plays out on its own. You read it, learn what broke, and rebuild before the next bracket.
The tournament
Sixteen teams, two groups, everyone plays everyone. Finish in the top half and you start the playoffs in the upper bracket. Finish in the bottom half and you still get in — from the lower bracket, where one more loss ends the run.
The roster
Every hero carries a passive that defines its whole build, two upgrade paths that split it in half, and four active skills you choose between before each fight. Open one.
Get in early
Dominion Arena is in closed beta — invite-only, Windows, no payments. A wishlist is the single most useful thing you can do for a small project like this one. Want in sooner? The beta invites go out through Patreon.
Closed beta · Windows · Invite-only · 18+ · No payments